Sorry that the quality is a bit low :(
Saturday, 26 February 2011
Friday, 25 February 2011
Wednesday, 23 February 2011
Bernard Perron
Contacted Bernard Perron, writer of various books on the horror genre in media. He gave me a bit of knowledge on his views on horror.
Library so far
Tuesday, 22 February 2011
Katherine MK 4
OK after the feed back given from our presentation, I set about remodelling clothes for Katherine, and no matter what I did, I couldn't get them to look right so... I started from scratch once again.
This is the 4th time Katherine has been modelled and I am very happy that it is. Although all in all from the very first model to this one it has probably taken around 60h of modelling I am glad I did. I have learnt from each model and every time I have done her so looks better and better.
This time around she is wearing flairs and a bright yellow blouse, This is to aid in the period that the game is set in and also that the game is set in summer. I also made her look older as I personally thought she had the appearance of a 28yo and she is supposed to be in her late 30's to do this I made the face a little longer, made the cheek bones more pronounced and gave her nose a little more definition. I also made the sides of her eyes (tear glands) a little elongated.
Now for the big reveal...
This is the 4th time Katherine has been modelled and I am very happy that it is. Although all in all from the very first model to this one it has probably taken around 60h of modelling I am glad I did. I have learnt from each model and every time I have done her so looks better and better.
This time around she is wearing flairs and a bright yellow blouse, This is to aid in the period that the game is set in and also that the game is set in summer. I also made her look older as I personally thought she had the appearance of a 28yo and she is supposed to be in her late 30's to do this I made the face a little longer, made the cheek bones more pronounced and gave her nose a little more definition. I also made the sides of her eyes (tear glands) a little elongated.
Now for the big reveal...
Thursday, 17 February 2011
Brain thing from concept
I didn't quite get what the concept was showing exactly so I tried to model it loosely from it. I come up with this.
I could have done a cleaner bake but it's only around 1,100 polys. Might be nice to scatter some around, they will be easy to animate so the character could even cut the spinal part of them if they are an obstacle.
They could have been a lot better but the total time for it was around 2-3 hours
Saturday, 12 February 2011
My attempt at a character
A painful 3 days learning (about 15 hours on this model) the basics of character modelling... but... for my first character I am actually quite happy, okay the shape of the hands and feet aren't perfect and neither is the texturing but it's 7374 polys and I'm quite happy.
The needles should have gone in the holes I made in the normal map, but I couldn't view this in 3DS Max and since I'm going out in... ten minutes, they will have to be arranged another day.
Friday, 11 February 2011
Wednesday, 9 February 2011
Feedback From Presentation.
After our mid way presentation, which went really well. We received feedback on the project. There where only 2 main points of concern from our tutors.
1. The branding didn't match the look and feel of the game.
2. The main character didn't really fit in the period for the game.
To help address these issues we have taken on another concept artist from the Illustration department of HSAD, Luke Kendall. We set him a brief to help with character concept and design.
We will also look into the branding, based on elements from the game its self. This will come at a later date when the game is a little further along.
1. The branding didn't match the look and feel of the game.
2. The main character didn't really fit in the period for the game.
To help address these issues we have taken on another concept artist from the Illustration department of HSAD, Luke Kendall. We set him a brief to help with character concept and design.
We will also look into the branding, based on elements from the game its self. This will come at a later date when the game is a little further along.
Saturday, 5 February 2011
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