Saturday, 30 October 2010
Thursday, 28 October 2010
Sunday, 24 October 2010
Pillar and feature window
Finished texturing all of the outside part, now I need to break up the rooms where the player can travel and delete ones that they can't. After this the whole thing should be down to around 6000 polys, broken up into parts so that it can be rendered in pieces with an object culling script.
Although the player won't be going upstairs some rooms need to be put in as it just shows the sky otherwise as seen on the images above.
I have also added the doorways in to the level, they just need cutting in, other doors need to be put in to the level and windows on the outsides of the level along with drain pipes, boards and planks, and a few other things just so it looks more run down, I am also going to add some decals of plants and ivy growing in areas just so it looks less cared for.
Saturday, 16 October 2010
Font and possible cover image
Monday, 11 October 2010
Reading...?
Been reading the book "Horror Video Games "Essays on the fusion of fear and play"" Contains a lot of reference we could investigate and apply to our project which could be very useful.
Friday, 8 October 2010
Concept Artest
We have taken on a concept artest to help us visualise our visions. All of the work she produces for us will be credited to her and she will be noted in all relevent documentation. We will also add links to her work, every time we show anything she produces for us.
Tuesday, 5 October 2010
Warley the Sketch up years
Monday, 4 October 2010
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