Sunday 24 October 2010

Pillar and feature window



Finished texturing all of the outside part, now I need to break up the rooms where the player can travel and delete ones that they can't. After this the whole thing should be down to around 6000 polys, broken up into parts so that it can be rendered in pieces with an object culling script.

Although the player won't be going upstairs some rooms need to be put in as it just shows the sky otherwise as seen on the images above.

I have also added the doorways in to the level, they just need cutting in, other doors need to be put in to the level and windows on the outsides of the level along with drain pipes, boards and planks, and a few other things just so it looks more run down, I am also going to add some decals of plants and ivy growing in areas just so it looks less cared for.

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