![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdjV6bNZFAYOm4j-AN-z6Yq2kQjD43gtVve66OiIqTwS3Z7PBVg0GHDkupPCAPsbA-dEYQejrPeTb4TioS_iHr0JHjLNCB4Ek_7efnVtf-TRNjQYMVdOoGyyIJUljnzWHCgOqWK3fF_2Q2/s320/2.png)
Finished the lights, been messing around in Unity and I am quite happy with the results, I did throw it in quickly so there are a few errors in the room.
The textures are 64x64 one Diffuse and one Normal, the normal gives the light a slightly different colour when it hits it, the specular is done in Unity by a slider that changes the intensity of this, the glass is just a white texture and this can be made grey for the unlit lights.
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