Tuesday, 22 February 2011

Nurses - Poster Design 02


The following two images where the most influential in the design.


Nurses - Poster Design 01





Thursday, 17 February 2011

Brain thing from concept




I didn't quite get what the concept was showing exactly so I tried to model it loosely from it. I come up with this.


I could have done a cleaner bake but it's only around 1,100 polys. Might be nice to scatter some around, they will be easy to animate so the character could even cut the spinal part of them if they are an obstacle.

They could have been a lot better but the total time for it was around 2-3 hours

Saturday, 12 February 2011

My attempt at a character


A painful 3 days learning (about 15 hours on this model) the basics of character modelling... but... for my first character I am actually quite happy, okay the shape of the hands and feet aren't perfect and neither is the texturing but it's 7374 polys and I'm quite happy.

The needles should have gone in the holes I made in the normal map, but I couldn't view this in 3DS Max and since I'm going out in... ten minutes, they will have to be arranged another day.

Concept art from Luke Kendall



Friday, 11 February 2011

Wednesday, 9 February 2011

Feedback From Presentation.

After our mid way presentation, which went really well. We received feedback on the project. There where only 2 main points of concern from our tutors.

1. The branding didn't match the look and feel of the game.
2. The main character didn't really fit in the period for the game.

To help address these issues we have taken on another concept artist from the Illustration department of HSAD, Luke Kendall. We set him a brief to help with character concept and design.

We will also look into the branding, based on elements from the game its self. This will come at a later date when the game is a little further along.