Tuesday, 22 February 2011
Thursday, 17 February 2011
Brain thing from concept



I didn't quite get what the concept was showing exactly so I tried to model it loosely from it. I come up with this.
I could have done a cleaner bake but it's only around 1,100 polys. Might be nice to scatter some around, they will be easy to animate so the character could even cut the spinal part of them if they are an obstacle.
They could have been a lot better but the total time for it was around 2-3 hours
Saturday, 12 February 2011
My attempt at a character

A painful 3 days learning (about 15 hours on this model) the basics of character modelling... but... for my first character I am actually quite happy, okay the shape of the hands and feet aren't perfect and neither is the texturing but it's 7374 polys and I'm quite happy.
The needles should have gone in the holes I made in the normal map, but I couldn't view this in 3DS Max and since I'm going out in... ten minutes, they will have to be arranged another day.
Friday, 11 February 2011
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