Monday, 23 May 2011
Sound issue solved!
Had a problem with a sound where it was looping. However it wasn't looping it was because the player was on the point of the trigger, so I set a variable "playOnce = false" and set it to true when the player touched it, therefore the sound would only playOnce, a nice loud creak on a step to scare the player.
Saturday, 21 May 2011
Lighting solved
The lighting throughout the level was way too dark, so I tweaked around with it for a while, eventually I added a sun with an extremely low intensity to the character so whatever direction the player is facing that area becomes more illuminated.
Sunday, 15 May 2011
Starting to add sounds
Started adding some sounds around the level, it is starting to become a lot more atmospheric the more I add, tried making it rain too as it adds a little bit more atmosphere instead of the environment just being windy.
Thursday, 12 May 2011
Wednesday, 11 May 2011
Sunday, 8 May 2011
Next Level!
We finally got the next level working, this works on a script that checks the player is in the area, so no collision is necessary, this way the player does not have to be touching the door and it acts more as a trigger zone.
We decided to do it this way as we want the games free roaming functionality to continue through out the entire game. Doing it this way means that you will always have the option to NOT continue onto the next level.
We decided to do it this way as we want the games free roaming functionality to continue through out the entire game. Doing it this way means that you will always have the option to NOT continue onto the next level.
Monday, 2 May 2011
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