
Edit: Also I have to sort out one or two more smoothing groups :P 1800 poly's but with Paul's Law of Subdivision for the render it's around 30,000 :) at least it will look crisp in the render.
The final major project blog for Paul Starkey and Stephen Conlan
Also Paul, I might have to borrow your wheels, as long as they aren't super sporty ones, tomorrow at work, providing it isn't busy I'm going to get as much of the script done as possible, if you can think of as many different types of enemies related to their injuries it would be good, so like if someone broke their back have them walk with their head between their legs, looking at you. There is quite a lot that could be done :P
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