Monday, 31 May 2010

Gameplay + Potential Problems

A thought for the gameplay element would be a completely escape only game, you have to run and hide, however I have always found with games where you can't fight back there has to be something that keeps you playing as everyone enjoys unlocking new weapons, but because of the story it gives us the freedom to give it an unreal twist, where the character could have various abilities.

We have discussed an idea where the character has to turn on lightswitches in order to move on, with the start being where she turns on the generator. With the story being of the character in a coma this could be the metaphor for her being plugged into a life support machine. With the enemies the character faces being her guilt leading her to pass away. The character will have to go around the hospital turning on lights, revealing parts of the story of what really happened as she searches for her self.

I think the idea of the lights is quite useful as it also allows us to block out certain areas where the lighting does not work which may be a useful technique for time restraints.

One final problem we are going to encounter is that we had originally planned for the game to be in third person however there could be some problems with getting the camera stuck behind walls or even between walls. The player could also possibly see through walls if the angle is right. Hopefully after some tests in unity with blocked figures, we will be able to finally decide on what will be the best way as this could be a major factor in the way that the game is played.

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