After our mid way presentation, which went really well. We received feedback on the project. There where only 2 main points of concern from our tutors.
1. The branding didn't match the look and feel of the game.
2. The main character didn't really fit in the period for the game.
To help address these issues we have taken on another concept artist from the Illustration department of HSAD, Luke Kendall. We set him a brief to help with character concept and design.
We will also look into the branding, based on elements from the game its self. This will come at a later date when the game is a little further along.
Saturday, 15 January 2011
Lights

Finished the lights, been messing around in Unity and I am quite happy with the results, I did throw it in quickly so there are a few errors in the room.
The textures are 64x64 one Diffuse and one Normal, the normal gives the light a slightly different colour when it hits it, the specular is done in Unity by a slider that changes the intensity of this, the glass is just a white texture and this can be made grey for the unlit lights.
Lights

I have no clue what these lights are called but it is what I have in mind, here is the only image I could find when typing in Wall Lights, they're like spherical glass balls with a light inside, I think this will be better instead of a hanging light, this way if the third person camera passes through the middle of the room, it won't go through the mesh, it could also be a bit creepier if they are only on some sides of the walls, we have more flexibility over which areas are lit.
Going to start modelling now.
I also went with this image for the base.
Friday, 14 January 2011
Zbrush
It's not symmetrical which I haven't found out how to set the line of symmetry from importing an .OBJ but it's my first real attempt in Zbrush. Thought I'd upload.
Oh, and it was supposed to be a photo frame.
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