Saturday 30 October 2010

Influence Map


An influence map I made, I found the template on deviant-art... Mood-Board Plus

Thursday 28 October 2010

Two new windows

A big long one alongside one of the corridors.


A boarded up one up high.

Sunday 24 October 2010

Pillar and feature window



Finished texturing all of the outside part, now I need to break up the rooms where the player can travel and delete ones that they can't. After this the whole thing should be down to around 6000 polys, broken up into parts so that it can be rendered in pieces with an object culling script.

Although the player won't be going upstairs some rooms need to be put in as it just shows the sky otherwise as seen on the images above.

I have also added the doorways in to the level, they just need cutting in, other doors need to be put in to the level and windows on the outsides of the level along with drain pipes, boards and planks, and a few other things just so it looks more run down, I am also going to add some decals of plants and ivy growing in areas just so it looks less cared for.

Saturday 16 October 2010

Font and possible cover image

The image is a stock image that I have edited and invert silhouetted? The font used is "Orator Std" which I found on my PC, I don't know if I have previously downloaded it or it was installed with Windows, I added a glow to it on photoshop and Iam quite happy with the look of it.

Monday 11 October 2010

Reading...?

Been reading the book "Horror Video Games "Essays on the fusion of fear and play"" Contains a lot of reference we could investigate and apply to our project which could be very useful.

Friday 8 October 2010

Concept Artest

We have taken on a concept artest to help us visualise our visions. All of the work she produces for us will be credited to her and she will be noted in all relevent documentation. We will also add links to her work, every time we show anything she produces for us.

Tuesday 5 October 2010

Warley the Sketch up years





I have been working on a sketch up model of warley that we will be able to use for all sorts of reference such as item placement, character route, spawn locations, events and so on,

Outside Columns


WIP

Monday 4 October 2010

Plan of route


Plan of our route