Tuesday 18 January 2011

More assets


Fireplace




Low poly and high poly modelled a Fireplace.

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Saturday 15 January 2011

Lights


Finished the lights, been messing around in Unity and I am quite happy with the results, I did throw it in quickly so there are a few errors in the room.

The textures are 64x64 one Diffuse and one Normal, the normal gives the light a slightly different colour when it hits it, the specular is done in Unity by a slider that changes the intensity of this, the glass is just a white texture and this can be made grey for the unlit lights.


Lights





I have no clue what these lights are called but it is what I have in mind, here is the only image I could find when typing in Wall Lights, they're like spherical glass balls with a light inside, I think this will be better instead of a hanging light, this way if the third person camera passes through the middle of the room, it won't go through the mesh, it could also be a bit creepier if they are only on some sides of the walls, we have more flexibility over which areas are lit.

Going to start modelling now.

I also went with this image for the base.

Friday 14 January 2011

Zbrush



I was messing about in Zbrush, this is far from finished I can pick a million errors with it, but I wanted to mess about with some of the tools and it's much better than the simple Push/Pull I have been using in 3DS Max where you only get one circular brush.

It's not symmetrical which I haven't found out how to set the line of symmetry from importing an .OBJ but it's my first real attempt in Zbrush. Thought I'd upload.

Oh, and it was supposed to be a photo frame.


Monday 10 January 2011

A few assets

I have been working on a few more assets for the game. Here is a preview.