Saturday 26 February 2011

Library tour video :)


Sorry that the quality is a bit low :(

Friday 25 February 2011

Wednesday 23 February 2011

Bernard Perron

Contacted Bernard Perron, writer of various books on the horror genre in media. He gave me a bit of knowledge on his views on horror.

Library so far

Started on a library yesterday, today I managed to get one section complete that can be duplicated. need to do the underneath, stairs and a doorway, possibly a chandelier :) but apart from that it's coming along nicely!

High Poly left - Low Poly Normal right. Not the cleanest bake I've done.



Tuesday 22 February 2011

Library Reference

Katherine MK 4

OK after the feed back given from our presentation, I set about remodelling clothes for Katherine, and no matter what I did, I couldn't get them to look right so... I started from scratch once again.

This is the 4th time Katherine has been modelled and I am very happy that it is. Although all in all from the very first model to this one it has probably taken around 60h of modelling I am glad I did. I have learnt from each model and every time I have done her so looks better and better.

This time around she is wearing flairs and a bright yellow blouse, This is to aid in the period that the game is set in and also that the game is set in summer. I also made her look older as I personally thought she had the appearance of a 28yo and she is supposed to be in her late 30's to do this I made the face a little longer, made the cheek bones more pronounced and gave her nose a little more definition. I also made the sides of her eyes (tear glands) a little elongated.

Now for the big reveal...





Finished Poster Design

Nurses - Poster Design 02


The following two images where the most influential in the design.


Nurses - Poster Design 01





Thursday 17 February 2011

Brain thing from concept




I didn't quite get what the concept was showing exactly so I tried to model it loosely from it. I come up with this.


I could have done a cleaner bake but it's only around 1,100 polys. Might be nice to scatter some around, they will be easy to animate so the character could even cut the spinal part of them if they are an obstacle.

They could have been a lot better but the total time for it was around 2-3 hours

Saturday 12 February 2011

My attempt at a character


A painful 3 days learning (about 15 hours on this model) the basics of character modelling... but... for my first character I am actually quite happy, okay the shape of the hands and feet aren't perfect and neither is the texturing but it's 7374 polys and I'm quite happy.

The needles should have gone in the holes I made in the normal map, but I couldn't view this in 3DS Max and since I'm going out in... ten minutes, they will have to be arranged another day.

Concept art from Luke Kendall



Friday 11 February 2011

Wednesday 9 February 2011

Feedback From Presentation.

After our mid way presentation, which went really well. We received feedback on the project. There where only 2 main points of concern from our tutors.

1. The branding didn't match the look and feel of the game.
2. The main character didn't really fit in the period for the game.

To help address these issues we have taken on another concept artist from the Illustration department of HSAD, Luke Kendall. We set him a brief to help with character concept and design.

We will also look into the branding, based on elements from the game its self. This will come at a later date when the game is a little further along.

Saturday 5 February 2011

Big Update











Pretty much finished the building, screenshots galore.