Saturday, 5 June 2010

More Glass Experimentation (Almost There)

After experimentation I have found what I beleave to be the best way to acheive the effect we need for the car glass shattering in the "Crash Sequence".


This effect was created by making the windscreen a particle emitter and modeling a few variations of the glass pieces. I then added collision detection to the car and ground and increased the dampening and fall off on the collidable objects to add more realism. I still need to tweek the thickness of the collision, as in some parts it looks like the glass pieces look like they are hovering slightly.

Camera Issues solved

I have been doing some research into Unity cameras as we innitial thought there may be an issue in 3rd person with the camera going through walls and getting stuck inbetween walls. I have discovered that we can add collision detection the the camera. This will make the camera slide along the wall and solve our concerns.

Friday, 4 June 2010

Quick Render




Today I started on the scene where the crash will take place, this is a render of what it may look like.

The trees are just images on a plane with an alpha map but they look too flat, I think I will consider getting some kind of tree from somewhere.

I also need to tweak with the light a little bit more but the rays from the light look moderately good.

Thursday, 3 June 2010

Hospital



An idea for the hospital,I didn't want to base it exactly on a building that was architecturally correct, the building wasn't right so it shouldn't look completely rightfrom the outside, however I do think it needs to look a little more like a hospital.

A few crash tests

I have played around with the explode modifier in blender and have come up with the following results to demonstrate glass breaking/shattering. I am working on modelling more realistic glass and shatter.



I then rendered out a basic crash sequence. The parts where the models pass through each other or permiate the floor are to let me know where to add damage to the cars and/or floor.

Tuesday, 1 June 2010

Car Crash Test 1



Using Pauls model of the Jaguar today we started messing about with some glass effects, although it should be ignored where it pieces itself back together at the end.

Problems:
The glass stays still at the side windows, it is bound to the car but for some reason upon shattering it breaks the bond, I will look into this.

The glass pieces itself back together at the end, I will just increase the power of the trigger.

Car goes into ground, I will lift it up next time before a 1 hour render.



We discussed today about the black and white filter effect, and I think this might be a considerable part for much of the project as it creates darker areas, grayscale is easier for an engine to render, meaning more detail, it is also easier for us to keep our work consist and of the same saturation, a problem we will run into if it is in colour, I think it will be valuable but a lot of thought will have to be put in before deciding on the final outcome.

Concept Render Of Jaguar

This is a concept render of the car driven by the main character at the time of the crash scene.