Thursday, 3 June 2010

A few crash tests

I have played around with the explode modifier in blender and have come up with the following results to demonstrate glass breaking/shattering. I am working on modelling more realistic glass and shatter.



I then rendered out a basic crash sequence. The parts where the models pass through each other or permiate the floor are to let me know where to add damage to the cars and/or floor.

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