Saturday, 5 June 2010

More Glass Experimentation (Almost There)

After experimentation I have found what I beleave to be the best way to acheive the effect we need for the car glass shattering in the "Crash Sequence".


This effect was created by making the windscreen a particle emitter and modeling a few variations of the glass pieces. I then added collision detection to the car and ground and increased the dampening and fall off on the collidable objects to add more realism. I still need to tweek the thickness of the collision, as in some parts it looks like the glass pieces look like they are hovering slightly.

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