Friday, 18 June 2010

Maps.... more like Atlas

Okay I have pretty much being working on all the different maps needed



Specular Map


Occlusion Map


Normal map



Displacement Map


Diffuse Map

I also found a way of faking ambient occlusion, by adding monochromatic noise to a specular map, it gives a nice kind of occlusion effect.

With and without Specular Map (Normal Map WIP)

Low Specular highlights, subtle and no faked ambient occlusion




Higher Specular Highlights with Fake Ambient Occlusion and harsher colour switches



I think the only maps needed will be Normal Maps Diffuse Maps and Specular Maps. Displacement might be good to get some effects like this that I managed:




That's it for birthday work :)

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