Monday, 14 June 2010

Meet Up

Today we met up and pretty much got the engine sorted for our project, this included the characters movement, walking on uneven terrain and the chasing camera, we also made sure it didn't pass through walls, we will be experimenting with a few of the positions for the camera to ensure we get the best possible look, however as Paul mentioned the problem with setting the camera at an offset from the character (to create an over the shoulder look) means that walking down narrow hallways will cause the camera to be raised and we might not get the same effect, however we are going to discuss this further and try to find the best possible solution, as after all, perspective is one of the most important things especially in a horror game.

We have also started discussing HUD and GUI and we think that having a camera playing a hallway with scripted animations and sounds would be good, so that as soon as the game starts it will set some kind of atmosphere, setting the atmosphere will be one of the most important tasks we aim to accomplish.

We have today been focsing on the lead character, with Pauls models of the clothing and body we tried editing it a little, causing us many problems, we tried to open her top a little bit more as it didn't quite seem right being buttoned to the top, a task that takes 10 seconds in real life took almost 2 hours and still wasn't finished, but progress nonetheless. Fortunately it doesn't take 9 months for character development as it does in real life, benefits on both sides.

We have agreed to start mocking up a room each, I will be designing the morgue and Paul will be designing a circular operating theater where students could watch and learn, Paul found a brilliant reference for this especially as well as many other images that could be of use. We will be meeting up again in a few days to throw some more ideas backwards and forwards. Hopefully in the next week there will be a lot of images to show our work.

A start on the exact mechanics of gameplay was discussed, weapons, how they will be used against what enemies, as well as how we are going to bank up (save) our polygons.

Last thing, we are also going to start animating the character, once we get this done, creating the hospital then enemies and the final parts. Throughout I hope to be learning Javascript to a level where I don't have to refer to a book every five minutes, however a lot of questions solved on the Unity Forums have been great and we are going to join up to the community in a hope to give something back to the community, and hopefully have a little more help when we need it.

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