Today I modelled a full head that I can hopefully use as a template for any characters here on. I also learnt a couple of techniques I hadn't used before, I'm sure they'll come into use many times throughout this project.
Head is around 6000 polys and 29,000 for animations.
After some research I found that the Playstation can render 275,000,000 poly's a second and the Xbox 360 can render out 500,000,000 poly's second. How true this is I don't know whether it includes textures or just base materials. I think that we need to do some research in this field, as the game should run really smooth to ensure maximum enjoyment.
Head is around 6000 polys and 29,000 for animations.
After some research I found that the Playstation can render 275,000,000 poly's a second and the Xbox 360 can render out 500,000,000 poly's second. How true this is I don't know whether it includes textures or just base materials. I think that we need to do some research in this field, as the game should run really smooth to ensure maximum enjoyment.
Source: http://www.ps3vault.com/sony-ps3-275000000-polygons-per-second-vs-xbox-360%E2%80%99s-500000000-2382
Also Render Resolutions for tonnes of games:
http://forum.beyond3d.com/showthread.php?t=46241
Definately a thought worth pursuing.
No comments:
Post a Comment