Monday, 7 June 2010

Head Template


Today I modelled a full head that I can hopefully use as a template for any characters here on. I also learnt a couple of techniques I hadn't used before, I'm sure they'll come into use many times throughout this project.

Head is around 6000 polys and 29,000 for animations.

After some research I found that the Playstation can render 275,000,000 poly's a second and the Xbox 360 can render out 500,000,000 poly's second. How true this is I don't know whether it includes textures or just base materials. I think that we need to do some research in this field, as the game should run really smooth to ensure maximum enjoyment.

Source: http://www.ps3vault.com/sony-ps3-275000000-polygons-per-second-vs-xbox-360%E2%80%99s-500000000-2382

Also Render Resolutions for tonnes of games:

http://forum.beyond3d.com/showthread.php?t=46241

Definately a thought worth pursuing.

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